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Darksteel Garrison

{2}

Artifact — Fortification

FUTFuture Sight#167rare
Foil
Border
black
Frame
future
Pull rate
about 1 per booster–1 in 1778
Illustrator
David Martin
Found in
Future Sight MTGO Redemption · Future Sight MTGO Redemption Foil · Future Sight Booster Pack
Printings2CombosIn 11
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Fortify
Market · per finishspark updated 9h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.74
$0.20 low$0.12 gap
Foil+0.0%
$12.88
$6.99 low$3.49 gap
Cheapest playable copy$0.41· across 2 printings

Rulings

4 · latest May 1, 2007 · one tap opens all
  • WotCMay 1, 2007

    Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.

  • WotCMay 1, 2007

    If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.

  • WotCMay 1, 2007

    The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.

  • WotCMay 1, 2007

    The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.