Y'shtola, Night's Blessed
Legendary Creature — Cat Warlock
FICFinal Fantasy Commander#7mythic
- Finishes
- Nonfoil · Foil
- Border
- black
- Security stamp
- triangle
- Frame
- 2015
- Pull rate
- about 1 per booster–1 in 160
- Illustrator
- Magali Villeneuve
- Found in
- Final Fantasy Commander Deck Scions & Spellcraft · Final Fantasy Collector Booster Pack
CommanderLegalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
2/4Vigilance
Plays as:
Card DrawLifegain SourceSpell Payoff
Market · per finishspark updated 47m ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$5.76
+30.9%
Since Jun 2025:H $19.93L $1.97$2.10
$8.00
-$5.90-281% · buylist > ask
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Foil
$3.68
+174.6%
Since Feb 2025:H $50.00L $0.47$2.00
$1.60
$0.40+20% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$3.68· across 5 printings· you're viewing it
Rulings
3 · latest Jun 6, 2025
- WotCJun 6, 2025
For spells on the stack with
in their mana costs, use the value chosen for X to determine the spell's mana value.
- WotCJun 6, 2025
Y'shtola's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
- WotCJun 6, 2025
Y'shtola's second ability checks at the moment it would trigger to see if a player lost 4 or more life this turn. If none did, the ability won't trigger at all. Once an end step begins, it's too late to cause a player to lose life in order to cause this ability to trigger.