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Terra, Herald of Hope

{R}{W}{B}

Legendary Creature — Human Wizard Warrior

FICFinal Fantasy Commander#4mythic
Finishes
Nonfoil · Foil
Border
black
Security stamp
triangle
Frame
2015
Pull rate
about 1 per booster–1 in 160
Illustrator
Marta Nael
Found in
Final Fantasy Commander Deck Revival Trance · Final Fantasy Collector Booster Pack
Printings5Combos5EDHREC rank#5,461
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
3/3
Plays as:
Combat Damage TriggerReanimationSelf Mill
Market · per finishspark updated 46m ago · prices as of 2026-08-30
Nonfoil+0.8%
$1.33
$0.33 low-$0.52 gapTCGplayer
Foil-4.7%
$0.41
$0.15 low$0.00 gapTCGplayer
Cheapest playable copy$0.41· across 5 printings· you're viewing it

Rulings

1 · latest Jun 6, 2025
  • WotCJun 6, 2025

    You don't choose a target for Terra's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {2} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.