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Armory Automaton

{3}

Artifact Creature — Construct

FICFinal Fantasy Commander#336rare
Surge Foil

"They don't call those things sweepers for nothing. They can wipe out a whole squad in seconds." —Jessie, Avalanche rebel

Border
black
Security stamp
triangle
Frame
2015
Pull rate
about 1 per booster
Illustrator
Gas1
Found in
Final Fantasy Commander Deck Limit Break Collectors Edition · Final Fantasy Commander Deck Limit Break
Printings3CombosIn 5
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
2/2

Plays as: Attack Trigger

Market · per finishspark updated 11h ago · prices as of 2026-07-12
Nonfoil+8.3%
$0.26
$0.01 low-$0.02 gap
Foil
$1.49 low$1.11 gap
Cheapest playable copy$0.26· across 3 printings

Rulings

6 · latest Nov 8, 2016 · one tap opens all
  • WotCNov 8, 2016

    An ability of an Equipment that triggers "whenever equipped creature attacks" triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to "that creature" in the effect refer to the creature the Equipment was attached to when the ability triggered.

  • WotCNov 8, 2016

    Armory Automaton's ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to attach that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can't activate equip abilities of Equipment they don't control.

  • WotCNov 8, 2016

    If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.

  • WotCNov 8, 2016

    If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says "you" refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word "you" in that ability refers to you, the controller of the creature.

  • WotCNov 8, 2016

    The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don't have to choose only one.

  • WotCNov 8, 2016

    You can choose to target no Equipment if you don't want to attach any to Armory Automaton. Because the ability is optional, you also don't have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them.