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Murderous Redcap

f09Friday Night Magic 2009#7rare
{2}{B/R}{B/R}
Treatments
FoilTournamentFNM
Market price · TCGplayer
updated 2026-06-22
Foil$21.88
Low $16.61Mid $18.99Buylist
All finishes · 30d
updated 1h ago
Foil$21.88 +2.9%
Card details
Artist
Mark Hyzer
Frame
2003
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Oracle text

Creature — Goblin Assassin

When this creature enters, it deals damage equal to its power to any target.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

P/T2/2
Abilities
Persist
TriggeredWhen this creature enters, it deals damage equal to its power to any target.
Plays as
Etb DamagePlaneswalker RemovalFodder
Flavor & art
Illustrated by
Mark Hyzer
Rulings
  • WotCJun 7, 2013

    If a creature with persist stops being a creature, persist will still work.

  • WotCJun 7, 2013

    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

  • WotCJun 7, 2013

    If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

  • WotCJun 7, 2013

    If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

  • WotCJun 7, 2013

    If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

  • WotCJun 7, 2013

    The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

  • WotCJun 7, 2013

    When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

  • WotCMay 1, 2008

    Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.