Pyrrhic Revival
Sorcery
EVEEventide#93rare
Foil
They found themselves alive again, still bearing their mortal wounds.
- Border
- black
- Frame
- 2003
- Pull rate
- about 1 per booster–1 in 1778
- Illustrator
- Richard Kane Ferguson
- Found in
- Eventide MTGO Redemption Foil · Eventide MTGO Redemption · Eventide Booster Pack
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
Plays as: Reanimation
Market · per finishspark updated 5h ago · prices as of 2026-07-14
Nonfoil+0.0%
$0.72
$0.28 low$0.19 gap
Foil+0.0%
$8.50
$9.99 low$3.99 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.72as of 2026-07-14
+0.0%
H $0.72L $0.44since Feb 2024$0.28
$0.09
$0.19+68% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Foil
$8.50as of 2026-07-14
+0.0%
H $8.50L $0.40since Feb 2024$9.99
$6.00
$3.99+40% · normal spread
VenuesHide venues
Low: cardkingdom
Buylist: cardkingdom
Cheapest playable copy$0.72· across 1 printing
Rulings
1 · latest Aug 1, 2008 · one tap opens all
- WotCAug 1, 2008
Pyrrhic Revival can cause creatures to be put onto the battlefield that have 0 toughness due to the -1/-1 counter from this effect. Those creatures are put right back into their owners' graveyards as a state-based action. No spells or abilities that would remove counters or otherwise affect those creatures can be cast or activated before that happens. Still, the creatures did momentarily pop onto the battlefield, so any relevant triggered abilities (including their own "enters" or leaves-the-battlefield abilities) will trigger. They'll be put on the stack after state-based actions are checked.