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All-Fates Stalker

{3}{W}

Creature — Drix Assassin

EOEEdge of Eternities#3uncommon

"You again?"

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 313
Illustrator
Lius Lasahido
Found in
Edge of Eternities MTGO Redemption · Edge of Eternities Collector Booster Pack · 2 more
Printings1Combos40EDHREC rank#11,313
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
2/3
Warp
Plays as:
Cast From Exile
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil+23.8%
$0.26
$0.01 low$0.00 gapTCGplayer
Foil+3.7%
$0.28
$0.01 low-$0.07 gapTCGplayer
Cheapest playable copy$0.26· across 1 printing· you're viewing it

Rulings

5 · latest Jul 25, 2025
  • WotCJul 25, 2025

    Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

  • WotCJul 25, 2025

    If All-Fates Stalker leaves the battlefield before its first ability resolves, the target creature won’t be exiled.

  • WotCJul 25, 2025

    If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

  • WotCJul 25, 2025

    If you choose to pay a spell’s warp cost rather than its mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a spell for its warp cost only if you could cast that spell. Most of the time, this means during your main phase while the stack is empty.

  • WotCJul 25, 2025

    If you pay the warp cost to cast a spell, that permanent will be exiled only if it’s still on the battlefield when that triggered ability resolves. If it goes to another zone before then, it will stay where it is. If it goes to exile some other way, its owner won’t be able to cast it on a future turn.