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Patrolling Peacemaker

eocEdge of Eternities Commander#25rare
{2}{W}
Treatments
Extended Art
Market price · TCGplayer
updated 2026-06-21
Nonfoil$3.28
Low $1.01Mid $3.20Buylist
All finishes · 30d
updated 22h ago
Nonfoil$3.28 +40.2%

All Printings

2 printings across 1 sets
Printings
2 total
Edge of Eternities Commander#25
2025 · Michal Ivan
$3.28
Edge of Eternities Commander#5
2025 · Michal Ivan
$0.82
Card details
Artist
Michal Ivan
Frame
extendedart
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Artifact Creature — Robot Soldier

This creature enters with two +1/+1 counters on it.

Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)

P/T0/0
Abilities
StaticThis creature enters with two +1/+1 counters on it.
TriggeredWhenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Plays as
Counter PlacerProliferatePoison SynergyLoyalty ManipulationPlaneswalker Synergy
Flavor & art
Illustrated by
Michal Ivan
Rulings
  • WotCJul 25, 2025

    A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.

  • WotCJul 25, 2025

    A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.

  • WotCJul 25, 2025

    Changing the target or targets of a spell or ability won’t affect whether the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether its controller committed a crime.

  • WotCJul 25, 2025

    For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.

  • WotCJul 25, 2025

    If a permanent or player has more than one kind of counter on them, and you choose for that permanent or player to get additional counters, that permanent or player must get one of each kind of counter they already have. You can’t have them get just one kind of counter they already have and not the others.

  • WotCJul 25, 2025

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.

  • WotCJul 25, 2025

    The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

  • WotCJul 25, 2025

    When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.

  • WotCJul 25, 2025

    You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.