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Coalition Honor Guard

{3}{W}

Creature — Human Flagbearer

EMAEternal Masters#6common

Giving little thought to their own defense, they carried the flag that united their army.

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
~1 in 10–141
Illustrator
Eric Peterson
Found in
Eternal Masters Draft Booster Pack
Printings3EDHREC rank#26,329
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2/4
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil0.0%
$0.16
$0.02 low$0.01 gapTCGplayer
Foil-14.3%
$0.30
$0.10 low-$0.06 gapTCGplayer
Cheapest playable copy$0.14· across 3 printings· view the cheapest printing ›

Rulings

3 · latest Jun 8, 2016
  • WotCJun 8, 2016

    Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text. Triggered abilities (written with “when,” “whenever,” or “at”) don’t have to target a Flagbearer.

  • WotCJun 8, 2016

    Any player’s Flagbearer may be targeted. For example, if each player controls a Coalition Honor Guard, Seal of Strength’s ability may target any of them.

  • WotCJun 8, 2016

    If a spell or ability’s targets are changed, or if a copy of a spell or ability is put onto the stack and has new targets chosen, it doesn’t have to target a Flagbearer.