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Coalition Honor Guard

{3}{W}

Creature — Human Flagbearer

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

EDHREC #26,558

Printings
3
Price range
$0.15to$0.20

Versions

3 printings · from $0.15

In products
The List
2019#EMA-6In products
Apocalypse
2001#3CheapestIn products

Rulings

3 · latest Jun 8, 2016
  • WotCJun 8, 2016

    Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text. Triggered abilities (written with “when,” “whenever,” or “at”) don’t have to target a Flagbearer.

  • WotCJun 8, 2016

    Any player’s Flagbearer may be targeted. For example, if each player controls a Coalition Honor Guard, Seal of Strength’s ability may target any of them.

  • WotCJun 8, 2016

    If a spell or ability’s targets are changed, or if a copy of a spell or ability is put onto the stack and has new targets chosen, it doesn’t have to target a Flagbearer.