Illusory Gains
Enchantment — Aura
- Border
- black
- Security stamp
- oval
- Frame
- 2015
- Pull rate
- about 1 per booster–1 in 1793
- Illustrator
- Kev Walker
- Found in
- Dragons of Tarkir MTGO Redemption Foil · Dragons of Tarkir MTGO Redemption · Dragons of Tarkir Booster Pack
Plays as: Is Aura · Theft
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Rulings
4 · latest Feb 25, 2015 · one tap opens all
- WotCFeb 25, 2015
If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.
- WotCFeb 25, 2015
If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.
- WotCFeb 25, 2015
Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.
- WotCFeb 25, 2015
The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.