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Time of Ice

{3}{U}

Enchantment — Saga

DOMDominaria#70uncommon
Foil
Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 1422
Illustrator
Franz Vohwinkel
Found in
Dominaria MTGO Redemption · Dominaria MTGO Redemption Foil · 2 more
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga. III — Return all tapped creatures to their owners' hands.
Market · per finishspark updated 11h ago · prices as of 2026-07-12
Nonfoil+8.3%
$0.13
$0.01 low-$0.01 gap
Foil+0.0%
$0.68
$0.50 low$0.30 gap
Cheapest playable copy$0.13· across 2 printings

Rulings

9 · latest Apr 27, 2018 · one tap opens all
  • WotCApr 27, 2018

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

  • WotCApr 27, 2018

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  • WotCApr 27, 2018

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  • WotCApr 27, 2018

    If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.

  • WotCApr 27, 2018

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  • WotCApr 27, 2018

    Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  • WotCApr 27, 2018

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

  • WotCApr 27, 2018

    The effect of Time of Ice's final chapter ability returns creatures that are tapped for any reason, not just those tapped by Time of Ice.

  • WotCApr 27, 2018

    The effects of Time of Ice's first two chapter abilities expire if you lose control of it, even if you immediately regain control of it or cast another Time of Ice.