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Curse of Bloodletting

{3}{R}{R}

Enchantment — Aura Curse

DKADark Ascension#85rare
Foil

It is the demon's mark, an infernal claim on the flesh of the guilty.

Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1304
Illustrator
Michael C. Hayes
Found in
Dark Ascension MTGO Redemption Foil · Dark Ascension MTGO Redemption · 2 more
Printings1CombosIn 2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Plays as: Is Aura · Damage Amplifier

Market · per finishspark updated 12h ago · prices as of 2026-07-12
Nonfoil+1.3%
$1.54
$1.00 low$0.00 gap
Foil+0.0%
$5.49
$3.00 low$0.00 gap
Cheapest playable copy$1.54· across 1 printing

Rulings

4 · latest Jan 22, 2011 · one tap opens all
  • WotCJan 22, 2011

    Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.

  • WotCJan 22, 2011

    If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).

  • WotCJan 22, 2011

    If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

  • WotCJan 22, 2011

    The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.