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Curse of Echoes

{4}{U}

Enchantment — Aura Curse

DKADark Ascension#34rare
Finishes
Nonfoil · Foil
Border
black
Frame
2003
Illustrator
Slawomir Maniak
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
Plays as:
Is AuraSpell Copy
Market · per finishtrend updated 6h ago · prices as of Oct 15, 2026
$0.34 low$0.25 gap
$0.67 low$0.52 gap
Cheapest playable copy$0.54· across 2 printings· you're viewing it

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.54-5.3%30D
30D range$0.53to$0.57Since Feb 2024:H $0.61L $0.28
Foil$1.58+6.8%30D2.93× nonfoil
30D range$1.43to$1.58Since Feb 2024:H $2.27L $0.50

Other printings

2 totalCompare all printings
Loading other printings

Found in

4 productsRounded odds
  • Dark Ascension MTGO Redemption Foil

    Box Set · —

    Nonfoil —Foil 1+ copies
  • Dark Ascension MTGO Redemption

    Box Set · —

    Nonfoil 1+ copiesFoil —
  • Dark Ascension Booster Pack

    Booster Pack · $11.06

    Nonfoil under 10%Foil under 1%
  • Dark Ascension Six Card Booster Pack

    Booster Pack · —

    Nonfoil under 1%Foil —

Rulings

6 · latest Jan 22, 2011
  • WotCJan 22, 2011

    All the copies are created on the stack, so none of them are cast. Abilities that trigger when a player casts a spell won’t trigger. The copies will then resolve as normal, after players get a chance to cast spells and activate abilities.

  • WotCJan 22, 2011

    Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, that player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • WotCJan 22, 2011

    If the original spell has an X whose value was determined as it was cast, each copy has the same value of X.

  • WotCJan 22, 2011

    If the original spell is modal (that is, it says “Choose one —” or the like), each copy will have the same mode(s). You can’t choose different ones.

  • WotCJan 22, 2011

    When the triggered ability resolves, it creates a copy of that spell for each other player. The active player creates their copy and may choose new targets first (if that player isn’t the enchanted player), then each other player (except the enchanted player) creates their copy and may choose new targets in turn order. The last player who creates their copy controls the copy that will resolve first.

  • WotCJan 22, 2011

    You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if the enchanted player sacrifices a 3/3 creature to cast Fling, each copy of Fling will also deal 3 damage.