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Break of Day

{1}{W}

Instant

DKADark Ascension#3common
Finishes
Nonfoil · Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 474
Illustrator
Karl Kopinski
Found in
Dark Ascension MTGO Redemption Foil · Dark Ascension MTGO Redemption · 2 more
Printings1Combos1EDHREC rank#27,157
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Plays as:
Combat TrickProtection Spell
Market · per finishspark updated 47m ago · prices as of 2026-08-30
Nonfoil-7.1%
$0.13
$0.01 low$0.00 gapTCGplayer
Foil0.0%
$0.40
$0.12 low$0.04 gapTCGplayer
Cheapest playable copy$0.13· across 1 printing· you're viewing it

Rulings

2 · latest Jul 1, 2013
  • WotCJul 1, 2013

    Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn.

  • WotCJul 1, 2013

    Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.