Break of Day
Instant
DKADark Ascension#3common
- Finishes
- Nonfoil · Foil
- Border
- black
- Frame
- 2003
- Pull rate
- about 1 per booster–1 in 474
- Illustrator
- Karl Kopinski
- Found in
- Dark Ascension MTGO Redemption Foil · Dark Ascension MTGO Redemption · 2 more
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal
Commander
CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Plays as:
Combat TrickProtection Spell
Market · per finishspark updated 47m ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$0.13
-7.1%
Since Feb 2024:H $0.15L $0.03$0.01
$0.01
$0.000% · normal spread
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Low: tcgplayer
Buylist: cardkingdom
Foil
$0.40
0.0%
Since Feb 2024:H $0.40L $0.14$0.12
$0.08
$0.04+33% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.13· across 1 printing· you're viewing it
Rulings
2 · latest Jul 1, 2013
- WotCJul 1, 2013
Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn.
- WotCJul 1, 2013
Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.