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| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Foil | ||||||
| Total |
LangENPaid— avg
Foil premium
3.33×nonfoil → foil
Nonfoil
$0.09
Foil
$0.30
Break of Day
dkaDark Ascension#3common
Treatments
Foil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.09
Low $0.01Mid $0.20Buylist —
Foil$0.30
Low $0.13Mid $0.37Buylist —
All finishes · 30d
updated 23h ago
Nonfoil$0.09▼ -35.7%
Foil$0.30▲ 0.0%
All Printings
1 printings across 1 sets
Printings
This is the only printing — Dark Ascension #3.
Card details
- Artist
- Karl Kopinski
- Frame
- 2003
- Language
- EN
- Border
- black
- Security stamp
- —
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyLegal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text
Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Abilities
SpellCreatures you control get +1/+1 until end of turn.
TriggeredFateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Plays as
Combat TrickProtection Spell
Flavor & art
Illustrated by
Karl Kopinski
Rulings
- WotCJul 1, 2013
Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn.
- WotCJul 1, 2013
Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.