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Break of Day

Dark Ascension (DKA)

{1}{W}

Instant

Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Plays as
Combat TrickProtection Spell
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 1 known comboEDHREC #27,157

Versions

1 printing · from $0.13

Dark Ascension
2012#3CheapestIn products

Rulings

2 · latest Jul 1, 2013
  • WotCJul 1, 2013

    Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn.

  • WotCJul 1, 2013

    Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.