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Simic Guildmage

{G/U}{G/U}

Creature — Elf Wizard

DISDissension#148uncommon
Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1400
Illustrator
Aleksi Briclot
Found in
Dissension Theme Deck Simic Mutology · Dissension MTGO Redemption · 2 more
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
2/2

Plays as: Counter Mover · Counter Placer

Market · per finishspark updated 56m ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.20
$0.09 low$0.07 gap
Foil+0.0%
$5.74
$1.52 low$0.92 gap
Cheapest playable copy$0.16· across 2 printings

Rulings

3 · latest May 1, 2006 · one tap opens all
  • WotCMay 1, 2006

    For the first ability, if the two target creatures aren’t controlled by the same player when the ability resolves, the ability does nothing. The player who controls the two creatures doesn’t have to be the same player who controlled them when the ability was activated, and that player doesn’t have to be Simic Guildmage’s controller.

  • WotCMay 1, 2006

    For the first ability, the first target creature doesn’t need to have a +1/+1 counter on it. If it doesn’t, the ability does nothing.

  • WotCMay 1, 2006

    For the second ability, only the Aura is targeted. When the ability resolves, you choose a permanent to move the Aura onto. It can’t be the permanent the Aura is already attached to, it must be controlled by the player who controls the permanent the Aura is attached to, and it must be able to be enchanted by the Aura. (It doesn’t matter who controls the Aura or who controls Simic Guildmage.) If no such permanent exists, the Aura doesn’t move.