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Feral Animist

{1}{R}{G}

Creature — Goblin Shaman

DGMDragon's Maze#70uncommon
Foil

"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that's trickier."

Border
black
Frame
2003
Pull rate
about 2 per booster–1 in 711
Illustrator
Dave Kendall
Found in
Dragons Maze Intro Pack Gruul Siege · Dragons Maze MTGO Redemption · 3 more
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
{3}: This creature gets +X/+0 until end of turn, where X is its power.
2/1
Market · per finishspark updated 4h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.15
$0.01 low$0.00 gap
Foil-6.2%
$0.30
$0.15 low$0.07 gap
Cheapest playable copy$0.11· across 2 printings

Rulings

2 · latest Jul 14, 2017 · one tap opens all
  • WotCJul 14, 2017

    If this creature's power is negative as its ability resolves, X is considered to be 0.

  • WotCApr 15, 2013

    You don't choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0.