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Venser, the Sojourner

{3}{W}{U}

Legendary Planeswalker — Venser

DDIDuel Decks: Venser vs. Koth#1mythic
Finishes
Foil
Border
black
Frame
2003
Pull rate
about 1 per booster
Illustrator
Eric Deschamps
Found in
Duel Deck Venser vs Koth Venser Deck
Printings4Combos19EDHREC rank#6,293
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Loyalty 3
Plays as:
Exile RemovalPlaneswalker RemovalSpot Removal
Market · per finishspark updated 21m ago · prices as of 2026-08-30
Foil+2.4%
$4.24
$2.98 low-$0.52 gapTCGplayer
Cheapest playable copy$4.24· across 4 printings· you're viewing it

Rulings

8 · latest Jan 1, 2011
  • WotCJan 1, 2011

    A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.

  • WotCJan 1, 2011

    Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.

  • WotCJan 1, 2011

    If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.

  • WotCJan 1, 2011

    If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.

  • WotCJan 1, 2011

    The first ability can target any permanent you own, including those another player controls.

  • WotCJan 1, 2011

    Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.

  • WotCJan 1, 2011

    Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.

  • WotCJan 1, 2011

    Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.