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Venser, the Sojourner

ddiDuel Decks: Venser vs. Koth#1mythic
{3}{W}{U}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Foil$4.15
Low $2.91Mid $4.14Buylist
All finishes · 30d
updated 1h ago
Foil$4.15 +5.6%

All Printings

Card details
Artist
Eric Deschamps
Frame
2003
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Oracle text

Legendary Planeswalker — Venser

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.

−1: Creatures can't be blocked this turn.

−8: You get an emblem with "Whenever you cast a spell, exile target permanent."

Loyalty3
Abilities
Loyalty+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
Loyalty−1: Creatures can't be blocked this turn.
Loyalty−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Plays as
Exile RemovalPlaneswalker RemovalSpot Removal
Flavor & art
Illustrated by
Eric Deschamps
Rulings
  • WotCJan 1, 2011

    A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.

  • WotCJan 1, 2011

    Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.

  • WotCJan 1, 2011

    If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.

  • WotCJan 1, 2011

    If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.

  • WotCJan 1, 2011

    The first ability can target any permanent you own, including those another player controls.

  • WotCJan 1, 2011

    Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.

  • WotCJan 1, 2011

    Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.

  • WotCJan 1, 2011

    Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.