Back to Innistrad: Double Feature

Sigardian Paladin

{2}{G}{W}

Creature — Human Knight

DBLInnistrad: Double Feature#514uncommon
Foil
Border
black
Frame
2015
Pull rate
~1 in 37–664
Illustrator
Slawomir Maniak
Found in
Innistrad Double Feature Draft Booster Pack
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink. {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/4
Market · per finishspark updated 18h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.23
$0.05 low$0.04 gap
Foil-12.0%
$0.44
$0.22 low$0.14 gap
Cheapest playable copy$0.12· across 2 printings

Rulings

2 · latest Nov 19, 2021 · one tap opens all
  • WotCNov 19, 2021

    Sigardian Paladin's first ability applies as long as you put a +1/+1 counter on a permanent this turn and that permanent was a creature at the time you put the counter on. It doesn't matter if that creature later left the battlefield, lost its counters, or somehow stopped being a creature.

  • WotCNov 19, 2021

    Sigardian Paladin's last ability can target only a creature with a +1/+1 counter on it. Once that ability has resolved, the creature has trample and lifelink until end of turn even if it somehow loses its counters or stops being a creature (although trample doesn't help a noncreature permanent much).