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Sound the Call

{2}{G}

Sorcery

CSPColdsnap#123common
Foil

"If you call the wolves, ensure you have a worthy hunt, or you may become the hunted." —Taaveti of Kelsinko, elvish hunter

Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 444
Illustrator
Jim Nelson
Found in
Coldsnap MTGO Redemption Foil · Coldsnap MTGO Redemption · Coldsnap Booster Pack
Printings1
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Create a 1/1 green Wolf creature token. It has "This token gets +1/+1 for each card named Sound the Call in each graveyard."

Plays as: Creature Token Maker

Market · per finishspark updated 10h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.12
$0.01 low$0.00 gap
Foil+0.0%
$0.19
$0.16 low$0.08 gap
Cheapest playable copy$0.12· across 1 printing

Rulings

1 · latest Jul 15, 2006 · one tap opens all
  • WotCJul 15, 2006

    If Sound the Call resolves while all graveyards are empty, first a 1/1 token is created, then the Sound the Call card is put into your graveyard, which makes the token 2/2. Although the token is momentarily 1/1, state-based actions aren't checked until after the Sound the Call card used to create the token is in a graveyard. For example, if Night of Souls' Betrayal is on the battlefield, the Wolf will momentarily be 0/0. By the time state-based actions are checked, it will be 1/1, so it will remain on the battlefield.