Start free
Back to Conspiracy

Dack Fayden

{1}{U}{R}

Legendary Planeswalker — Dack

CNSConspiracy#42mythic
Finishes
Nonfoil · Foil
Border
black
Frame
2003
Pull rate
~1 in 80–2370
Illustrator
Eric Deschamps
Found in
Conspiracy Booster Pack
Printings8EDHREC rank#6,938
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
+1: Target player draws two cards, then discards two cards. −2: Gain control of target artifact. −6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Loyalty 3
Plays as:
Card DrawTheft
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Nonfoil+5.0%
$7.13
$4.32 low$2.32 gapTCGplayer
Foil0.0%
$57.89
$53.95 low$11.95 gapTCGplayer
Cheapest playable copy$1.03· across 8 printings· view the cheapest printing ›

Rulings

5 · latest Jun 8, 2016
  • WotCJun 8, 2016

    If you gain control of a permanent another player owns, and that player leaves the game, the permanent will also leave the game.

  • WotCJun 8, 2016

    If you gain control of a permanent, and you leave the game, the control-changing effect will end. Unless there's another control-changing effect affecting that permanent, it will return to its owner's control.

  • WotCJun 8, 2016

    The ability of Dack's emblem will resolve before the spell that caused it to trigger.

  • WotCJun 8, 2016

    The effect of Dack's second ability and the effect of the emblem's ability last indefinitely. You won't lose control of the permanents if Dack leaves the battlefield.

  • WotCJun 8, 2016

    The targeted player draws two cards and discards two cards all while Dack's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.