Mulldrifter
Creature — Elemental
CMRCommander Legends#639uncommon
Extended Art
- Finishes
- Nonfoil · Foil
- Border
- black
- Security stamp
- oval
- Frame
- 2015
- Illustrator
- Eric Fortune
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal
Commander
CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Flying
When this creature enters, draw two cards.
Evoke 
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
2/2FlyingEvoke
Plays as:
Card DrawETB TriggerETB Value
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.30 low$0.10 gap
$0.59 low-$0.04 gap
Lowest listing
$0.30Buylist
$0.20Buy / Sell Gap
$0.10+33% · normal spread
30D range$1.38to$1.71Since Feb 2024:H $1.71L $0.63
Lowest listing
$0.59Buylist
$0.63Buy / Sell Gap
-$0.04-7% · buylist > ask
Price history
last 30 days · set by the window above · each finish on its own scaleNonfoil$0.56+3.7%30D
30D range$0.54to$0.56Since Feb 2024:H $0.57L $0.37Foil$1.71+20.4%30D3.05× nonfoil
30D range$1.38to$1.71Since Feb 2024:H $1.71L $0.63Loading other printings
Found in
2 productsRounded oddsProductPriceNonfoilFoil
Commander Legends Collector Booster Pack
Booster Pack · $81.00
$81.00Nonfoil under 10%Foil under 10%Commander Legends Collector Booster Hanger Pack
Booster Pack · $75.97
$75.97Nonfoil under 10%Foil under 10%
Combos
Rulings
2 · latest Mar 19, 2021
- WotCMar 19, 2021
If you pay the evoke cost, you can have Mulldrifter's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice Mulldrifter.
- WotCMar 19, 2021
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.