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Ghost of Ramirez DePietro

{2}{U}

Legendary Creature — Spirit Pirate

CMRCommander Legends#558uncommon
Etched
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 41–930
Illustrator
Grzegorz Rutkowski
Found in
Commander Legends Collector Booster Pack · Commander Legends Collector Booster Hanger Pack · Commander Legends Draft Booster Pack
Printings6
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)
2/3
Partner

Plays as: Combat Damage Trigger

Market · per finishspark updated 2h ago · prices as of 2026-07-12
Etched+0.0%
$0.39
low
Cheapest playable copy$0.39· across 6 printings

Rulings

9 · latest Nov 10, 2020 · one tap opens all
  • WotCNov 10, 2020

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • WotCNov 10, 2020

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • WotCNov 10, 2020

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • WotCNov 10, 2020

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • WotCNov 10, 2020

    Once a creature with toughness 2 or less has blocked this creature, changing the toughness of the blocking creature won't cause this creature to become unblocked.

  • WotCNov 10, 2020

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • WotCNov 10, 2020

    The middle ability can't target cards that were discarded on previous turns or put into the graveyard from a library on previous turns.

  • WotCNov 10, 2020

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • WotCNov 10, 2020

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.