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Zur the Enchanter

{1}{W}{U}{B}

Legendary Creature — Human Wizard

CMRCommander Legends#544mythic
Finishes
Etched
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 32–3720
Illustrator
Josu Hernaiz
Found in
Commander Legends Collector Booster Pack · Commander Legends Collector Booster Hanger Pack · Commander Legends Draft Booster Pack
Printings12Combos4EDHREC rank#2,806
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/4
Flying
Plays as:
TutorAttack TriggerEnchantment TutorCheat Into Play
Market · per finishspark updated 12h ago · prices as of 2026-08-30
Etched+3.5%
$2.39
lowTCGplayer
Cheapest playable copy$1.01· across 12 printings· view the cheapest printing ›

Rulings

1 · latest Dec 8, 2022
  • WotCDec 8, 2022

    If you put an Aura card onto the battlefield with Zur's ability, you choose what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in your library.