Back to Commander Masters

Furious Rise

{2}{R}

Enchantment

CMMCommander Masters#225uncommon
Foil

Klothys set out to mend the destiny of Theros, her fury guiding every stitch.

Border
black
Frame
2015
Pull rate
~1 in 22–540
Illustrator
Chase Stone
Found in
Commander Masters Draft Booster Pack · Commander Masters Set Booster Pack · Commander Masters Collector Booster Pack
Printings6
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.

Plays as: Cast From Exile · Impulse Draw

Market · per finishspark updated 2h ago · prices as of 2026-07-12
Nonfoil+4.5%
$0.23
$0.01 low$0.00 gap
Foil+0.0%
$0.21
$0.04 low-$0.04 gap
Cheapest playable copy$0.08· across 6 printings

Rulings

5 · latest Jun 23, 2020 · one tap opens all
  • WotCJun 23, 2020

    Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.

  • WotCJun 23, 2020

    Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.

  • WotCJun 23, 2020

    If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.

  • WotCJun 23, 2020

    If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.

  • WotCJun 23, 2020

    Playing an exiled card causes it to leave exile. You can't play it multiple times.