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Windrider Wizard

{2}{U}

Creature — Human Wizard

CMMCommander Masters#134common
Foil

"It's an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest."

Border
black
Frame
2015
Pull rate
~1 in 12–242
Illustrator
Slawomir Maniak
Found in
Commander Masters Draft Booster Pack · Commander Masters Set Booster Pack · Commander Masters Collector Booster Pack
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
2/2
Flying

Plays as: Card Draw · Looting

Market · per finishspark updated 11h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.28
$0.01 low-$0.04 gap
Foil+0.0%
$0.35
$0.05 low-$0.03 gap
Cheapest playable copy$0.08· across 2 printings

Rulings

3 · latest Sep 25, 2020 · one tap opens all
  • WotCSep 25, 2020

    A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells.

  • WotCSep 25, 2020

    An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.

  • WotCSep 25, 2020

    You draw a card and discard a card while Windrider Wizard’s last ability is resolving. No player may take actions between those events, and nothing can happen.