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Reverse Engineer

{3}{U}{U}

Sorcery

CMMCommander Masters#116common

The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence.

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
~1 in 12–242
Illustrator
Chase Stone
Found in
Commander Masters Draft Booster Pack · Commander Masters Set Booster Pack · Commander Masters Collector Booster Pack
Printings7EDHREC rank#7,968
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards.
Improvise
Plays as:
Card Draw
Market · per finishspark updated 47m ago · prices as of 2026-08-30
Nonfoil+5.0%
$0.21
$0.01 low$0.00 gapTCGplayer
Foil+7.1%
$0.30
$0.01 low-$0.07 gapTCGplayer
Cheapest playable copy$0.19· across 7 printings· view the cheapest printing ›

Rulings

8 · latest Jul 13, 2018
  • WotCJul 13, 2018

    Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

  • WotCJul 13, 2018

    If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

  • WotCJul 13, 2018

    Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”

  • WotCJul 13, 2018

    Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.

  • WotCJul 13, 2018

    Improvise doesn't change a spell's mana cost or mana value.

  • WotCJul 13, 2018

    Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.

  • WotCJul 13, 2018

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

  • WotCJul 13, 2018

    When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Saheeli's Directive and choose X to be 3, the total cost is {3}{R}{R}{R}. If you tap two artifacts, you'll have to pay {1}{R}{R}{R}.