Red Herring

{1}{R}

Creature — Fish

CMB2Mystery Booster Playtest Cards 2021#62rare
Border
black
Frame
2015
Pull rate
~1 in 121
Illustrator
Chris Mooney
Found in
Mystery Booster Booster Pack (Convention Edition - 2021)
Printings2
CommanderNot legalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
Competitive BrawlNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
{1}{U}: Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to Red Herring.
2/2
Market · per finishspark updated 7h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.22
$0.10 low$0.08 gap
Cheapest playable copy$0.22· across 2 printings

Rulings

5 · latest Nov 12, 2019 · one tap opens all
  • WotCNov 12, 2019

    Any counters on the returned object, objects attached to the returned object, or continuous effects affecting the returned object will be on, attached to, and/or affecting Red Herring.

  • WotCNov 12, 2019

    If Red Herring isn’t a legal target for a spell or ability that targets the returned spell or permanent, that spell continues to target what it originally did. That spell or permanent will be an illegal target for the spell or ability, and that spell or ability won’t affect it.

  • WotCNov 12, 2019

    If Red Herring leaves your hand before its ability resolves, you can’t exchange it or change the target of a spell.

  • WotCNov 12, 2019

    If the returned object was attacking or blocking, so is Red Herring. If it was tapped, face down, or flipped, so is Red Herring.

  • WotCNov 12, 2019

    You reveal Red Herring in your hand as you activate its ability, but you choose which spell or permanent to exchange as the ability resolves. No player may take actions between the time you choose a spell or permanent and the time you make the exchange.