Bombardment

{R}

Sorcery

CMB2Mystery Booster Playtest Cards 2021#53rare
Border
black
Frame
2015
Pull rate
~1 in 121
Illustrator
James Arnold
Found in
Mystery Booster Booster Pack (Convention Edition - 2021)
Printings2
CommanderNot legalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
Competitive BrawlNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."

Plays as: Burn · Planeswalker Removal

Market · per finishspark updated 10h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.35
$0.14 low$0.12 gap
Cheapest playable copy$0.35· across 2 printings

Rulings

6 · latest Nov 12, 2019 · one tap opens all
  • WotCNov 12, 2019

    Cards you own keep any supertypes they may have, such as legendary and basic.

  • WotCNov 12, 2019

    If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.

  • WotCNov 12, 2019

    If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.

  • WotCNov 12, 2019

    If any portion of your library is randomized, those cards become new objects that aren’t Missiles.

  • WotCNov 12, 2019

    The Missile characteristics are copiable values of the affected cards and spells.

  • WotCNov 12, 2019

    You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.