Memory Bank

{1}{U}

Sorcery

CMB1Mystery Booster Playtest Cards 2019#27rare
Border
black
Frame
2015
Pull rate
~1 in 121
Illustrator
Pete White
Found in
Mystery Booster Booster Pack (Convention Edition)
Printings2
CommanderNot legalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
Competitive BrawlNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
Draw a card. Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)

Plays as: Cast From Exile

Market · per finishspark updated 33m ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.30
$0.27 low$0.09 gap
Cheapest playable copy$0.16· across 2 printings

Rulings

4 · latest Nov 12, 2019 · one tap opens all
  • WotCNov 12, 2019

    Banked cards begin the next games in a match in exile. They’re not outside the game.

  • WotCNov 12, 2019

    If a card with bank doesn’t resolve for any reason (such as being countered, or all of its targets becoming illegal if it has any), it won’t be banked.

  • WotCNov 12, 2019

    If you cast a spell you don’t own, or gain control of a spell, you didn’t cast it from your hand, so you don’t bank it.

  • WotCNov 12, 2019

    Once you cast a banked card from exile, it behaves like any other spell. It may be countered, and it’ll be put onto the battlefield if it resolves as a permanent spell, or into its owner’s graveyard if it’s not a permanent spell.