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Swiftfoot Boots

{2}

Artifact — Equipment

CMACommander Anthology#233uncommon

"There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords

Finishes
Nonfoil
Border
black
Frame
2015
Illustrator
Svetlin Velinov
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equip
Plays as:
Is EquipmentKeyword GranterBoard Protection
Market · per finishtrend updated 6h ago · prices as of Oct 15, 2026
$2.09 low$1.09 gap
Cheapest playable copy$1.78· across 45 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$2.72-4.9%30D
30D range$2.63to$2.86Since Feb 2024:H $2.86L $1.31

Other printings

45 totalCompare all printings
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Found in

2 productsRounded odds
  • Commander Anthology Commander Deck Guided by Nature

    Deck · —

    Nonfoil Included
  • Commander Anthology Commander Deck Evasive Maneuvers

    Deck · —

    Nonfoil Included

Combos

Rulings

1 · latest Mar 16, 2018
  • WotCMar 16, 2018

    If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.