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White Plume Adventurer

{2}{W}

Creature — Orc Cleric

CLBCommander Legends: Battle for Baldur's Gate#49rare
Banned in LegacyBanned in Duel CommanderBanned in Tiny Leaders
Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 56–1496
Illustrator
Joseph Weston
Found in
Commander Legends Battle for Baldurs Gate Draft Booster Pack · Commander Legends Battle for Baldurs Gate Set Booster Pack · 2 more
Printings3Combos22EDHREC rank#3,256
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyBanned
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderBanned
PreDHNot legal
OathbreakerLegal
Tiny LeadersBanned

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
3/3
Plays as:
Takes Initiative
Market · per finishspark updated 0m ago · prices as of 2026-08-30
Nonfoil+10.7%
$2.79
$0.88 low-$0.42 gapTCGplayer
Foil-24.4%
$2.38
$1.50 low-$0.10 gapTCGplayer
Cheapest playable copy$2.38· across 3 printings· you're viewing it

Rulings

10 · latest Jun 10, 2022
  • WotCJun 10, 2022

    A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

  • WotCJun 10, 2022

    If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.

  • WotCJun 10, 2022

    If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).

  • WotCJun 10, 2022

    If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.

  • WotCJun 10, 2022

    In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

  • WotCJun 10, 2022

    Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

  • WotCJun 10, 2022

    Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.

  • WotCJun 10, 2022

    The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.

  • WotCJun 10, 2022

    There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

  • WotCJun 10, 2022

    You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.