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Slaughter the Strong

{1}{W}{W}

Sorcery

CLBCommander Legends: Battle for Baldur's Gate#43uncommon

It was a big day for the gravediggers at Cliffside Cemetery.

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
~1 in 25–680
Illustrator
Leonardo Santanna
Found in
Commander Legends Battle for Baldurs Gate Draft Booster Pack · Commander Legends Battle for Baldurs Gate Set Booster Pack · 2 more
Printings7EDHREC rank#2,353
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil+8.0%
$0.27
$0.01 low-$0.01 gapTCGplayer
Foil+18.2%
$0.39
$0.09 low$0.01 gapTCGplayer
Cheapest playable copy$0.13· across 7 printings· view the cheapest printing ›

Rulings

3 · latest Nov 10, 2020
  • WotCNov 10, 2020

    As Slaughter the Strong resolves, first the player whose turn it is chooses which creatures will be spared, then each other player in turn order does the same knowing the choices made before them. Then all the creatures not chosen are sacrificed simultaneously.

  • WotCNov 10, 2020

    If a creature's power is somehow less than 0, it subtracts from the total power of the other creatures its controller chooses. This can cause creatures with power 5 or greater to survive.

  • WotCNov 10, 2020

    Slaughter the Strong has each player choose any number of creatures and then checks that the total power of creatures each player chose this way is 4 or less. For example, you could save two 2/2 creatures, or a 1/1 and a 3/3 creature, but not all four of those creatures.