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Swiftfoot Boots

{2}

Artifact — Equipment

CLBCommander Legends: Battle for Baldur's Gate#339uncommon

One who wears magical *boots of striding and springing* can jump astounding distances.

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
~1 in 25–680
Illustrator
Manuel Castañón
Found in
Commander Legends Battle for Baldurs Gate Draft Booster Pack · Commander Legends Battle for Baldurs Gate Set Booster Pack · 2 more
Printings46Combos3EDHREC rank#12
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equip
Plays as:
Is EquipmentBoard Protection
Market · per finishspark updated 13h ago · prices as of 2026-08-30
Nonfoil-1.1%
$2.68
$1.46 low-$0.79 gapTCGplayer
Foil+3.6%
$3.41
$1.99 low-$1.01 gapTCGplayer
Cheapest playable copy$2.21· across 46 printings· view the cheapest printing ›

Rulings

1 · latest Mar 16, 2018
  • WotCMar 16, 2018

    If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.