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Hooded Hydra

{X}{G}{G}

Creature — Snake Hydra

C19Commander 2019#172mythic
Finishes
Nonfoil
Border
black
Security stamp
oval
Frame
2015
Illustrator
Chase Stone
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As this creature is turned face up, put five +1/+1 counters on it.
0/0
Morph
Plays as:
Counter PayoffLTB TriggerMana SinkMorphCreature Token MakerX Spell
Market · per finishtrend updated 6h ago · prices as of Oct 15, 2026
$0.25 low-$0.08 gap
Cheapest playable copy$0.69· across 3 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$1.26-24.1%30D
30D range$1.24to$1.66Since Feb 2024:H $3.02L $0.27

Other printings

3 totalCompare all printings
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Found in

1 productRounded odds
  • Commander 2019 Commander Deck Faceless Menace

    Deck · $57.23

    Nonfoil Included

Combos

Rulings

12 · latest Sep 20, 2014
  • WotCSep 20, 2014

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

  • WotCSep 20, 2014

    Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

  • WotCSep 20, 2014

    At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.

  • WotCSep 20, 2014

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

  • WotCSep 20, 2014

    Hooded Hydra's last ability isn't a triggered ability. It's a replacement ability that modifies how Hooded Hydra is turned face up. Players can't respond to Hooded Hydra being turned face up and having five +1/+1 counters put on it.

  • WotCSep 20, 2014

    If Hooded Hydra is face down and it's turned face up some other way than by having its morph cost paid, the last ability will still apply.

  • WotCSep 20, 2014

    If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

  • WotCSep 20, 2014

    Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

  • WotCSep 20, 2014

    The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.

  • WotCSep 20, 2014

    Use the number of +1/+1 counters that were on Hooded Hydra the last time it was on the battlefield to determine how many Snake tokens to create.

  • WotCSep 20, 2014

    When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.

  • WotCSep 20, 2014

    You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.