Back to Commander 2018

Swiftfoot Boots

{2}

Artifact — Equipment

C18Commander 2018#225uncommon

"There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords

Border
black
Frame
2015
Pull rate
about 1 per booster
Illustrator
Svetlin Velinov
Found in
Commander 2018 Commander Deck Exquisite Invention
Printings45CombosIn 3
CommanderLegalModernLegalStandardLegal
Format legality
AlchemyLegal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equip

Plays as: Is Equipment · Board Protection

Market · per finishspark updated 9h ago · prices as of 2026-07-12
Nonfoil+1.0%
$1.99
$1.87 low$1.22 gap
Cheapest playable copy$1.96· across 45 printings

Rulings

1 · latest Mar 16, 2018 · one tap opens all
  • WotCMar 16, 2018

    If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.