Back to Commander 2015

Lone Revenant

{3}{U}{U}

Creature — Spirit

C15Commander 2015#96rare
Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster
Illustrator
Jaime Jones
Found in
Commander 2015 Commander Deck Seize Control
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever this creature deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
4/4
Hexproof

Plays as: Combat Damage Trigger · Library Manipulation

Market · per finishspark updated 7h ago · prices as of 2026-07-12
Nonfoil-5.6%
$0.17
$0.07 low$0.04 gap
Cheapest playable copy$0.17· across 2 printings

Rulings

4 · latest May 1, 2012 · one tap opens all
  • WotCMay 1, 2012

    Check whether Lone Revenant’s ability triggers after combat damage is dealt but before any creatures that are destroyed due to combat damage leave the battlefield. For example, if you control Lone Revenant and another creature, and that other creature takes lethal damage in the same combat damage step that Lone Revenant deals damage to a player, Lone Revenant’s ability won’t trigger.

  • WotCMay 1, 2012

    If you control Lone Revenant and any other creature (including another Lone Revenant), its ability won’t trigger.

  • WotCMay 1, 2012

    If you control no creatures when Lone Revenant’s ability resolves, you’ll still look at the top four cards and put one into your hand.

  • WotCMay 1, 2012

    You must put one of the cards into your hand, even if you’d rather put all four on the bottom of your library.