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Curse of Inertia

{2}{U}

Enchantment — Aura Curse

C13Commander 2013#36uncommon

"As long as I pull the strings, you will dance." —Tezzeret

Finishes
Nonfoil
Border
black
Frame
2003
Pull rate
about 1 per booster
Illustrator
Jasper Sandner
Found in
Commander 2013 Commander Deck Evasive Maneuvers · Commander 2013 Commander Deck Eternal Bargain · Commander 2013 Commander Deck Mind Seize
Printings2EDHREC rank#14,928
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Plays as:
Untap AbilityAttack TriggerIs Aura
Market · per finishspark updated 41m ago · prices as of 2026-08-30
Nonfoil+11.1%
$0.30
$0.10 low$0.08 gapTCGplayer
Cheapest playable copy$0.30· across 2 printings· you're viewing it

Rulings

7 · latest Oct 17, 2013
  • WotCOct 17, 2013

    A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.

  • WotCOct 17, 2013

    Curse is an enchantment type, not a creature type (or any other kind of subtype).

  • WotCOct 17, 2013

    Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.

  • WotCOct 17, 2013

    Each of the Curses can be attached to any player, including the player who cast the Curse.

  • WotCOct 17, 2013

    Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.

  • WotCOct 17, 2013

    The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.

  • WotCOct 17, 2013

    The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.