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Curse of Inertia

c13Commander 2013#36uncommon
{2}{U}
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.31
Low $0.10Mid $0.33Buylist
All finishes · 30d
updated 23h ago
Nonfoil$0.31 -6.1%

All Printings

2 printings across 2 sets
Printings
2 total
Commander Anthology#35
2017 · Jasper Sandner
$0.42
Commander 2013#36
2013 · Jasper Sandner
$0.31
Card details
Artist
Jasper Sandner
Frame
2003
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

Abilities
StaticEnchant player
TriggeredWhenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Plays as
Untap AbilityAttack TriggerIs Aura
Flavor & art
"As long as I pull the strings, you will dance." —Tezzeret
Illustrated by
Jasper Sandner
Rulings
  • WotCOct 17, 2013

    A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.

  • WotCOct 17, 2013

    Curse is an enchantment type, not a creature type (or any other kind of subtype).

  • WotCOct 17, 2013

    Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.

  • WotCOct 17, 2013

    Each of the Curses can be attached to any player, including the player who cast the Curse.

  • WotCOct 17, 2013

    Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.

  • WotCOct 17, 2013

    The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.

  • WotCOct 17, 2013

    The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.