Jund Charm
Instant
C13Commander 2013#195uncommon
Jund pulses with raw energy, waiting for shamans to shape it into useful form.
- Border
- black
- Frame
- 2003
- Pull rate
- about 1 per booster
- Illustrator
- Brandon Kitkouski
- Found in
- Commander 2013 Commander Deck Power Hungry
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Choose one —
• Exile target player's graveyard.
• Jund Charm deals 2 damage to each creature.
• Put two +1/+1 counters on target creature.
Plays as: Counter Placer · Graveyard Hate · Modal Spell · Board Wipe
Market · per finishspark updated 8h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.25
$0.18 low$0.14 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.25as of 2026-07-12
+0.0%
H $0.32L $0.23since Feb 2024$0.18
$0.04
$0.14+78% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.19· across 2 printings
Rulings
3 · latest Oct 1, 2008 · one tap opens all
- WotCOct 1, 2008
If this spell is copied, the copy will have the same mode as the original.
- WotCOct 1, 2008
While the spell is on the stack, treat it as though its only text is the chosen mode. The other two modes are treated as though they don’t exist. You don’t choose targets for those modes.
- WotCOct 1, 2008
You can choose a mode only if you can choose legal targets for that mode. If you can’t choose legal targets for any of the modes, you can’t cast the spell.