Start free
Back to Bloomburrow Commander

Fortune Teller's Talent

{U}

Enchantment — Class

BLCBloomburrow Commander#14rare
Finishes
Nonfoil
Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster
Illustrator
Jarel Threat
Found in
Bloomburrow Commander Deck Family Matters
Printings1Combos62EDHREC rank#3,764
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
(Gain the next level as a sorcery to add its ability.) You may look at the top card of your library any time. {3}{U}: Level 2 As long as you've cast a spell this turn, you may play cards from the top of your library. {2}{U}: Level 3 Spells you cast from anywhere other than your hand cost {2} less to cast.
Plays as:
Cost ReducerTopdeck Matters
Market · per finishspark updated 0m ago · prices as of 2026-08-30
Nonfoil+11.4%
$0.49
$0.17 low-$0.35 gapTCGplayer
Cheapest playable copy$0.49· across 1 printing· you're viewing it

Rulings

11 · latest Jul 26, 2024
  • WotCJul 26, 2024

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • WotCJul 26, 2024

    Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • WotCJul 26, 2024

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • WotCJul 26, 2024

    Gaining a level won't remove abilities that a Class had at a previous level.

  • WotCJul 26, 2024

    If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.

  • WotCJul 26, 2024

    The cost reduction applies only to generic mana in the total cost of spells you cast from anywhere other than your hand.

  • WotCJul 26, 2024

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

  • WotCJul 26, 2024

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of this ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

  • WotCJul 26, 2024

    You can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.

  • WotCJul 26, 2024

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  • WotCJul 26, 2024

    You must pay all costs and follow all timing rules for lands played and spells cast from the top of your library this way.