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Old Man of the Sea

arnArabian Nights#18rare
{1}{U}{U}
Treatments
Reserved List
Market price · TCGplayer
Nonfoil
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All Printings

1 printings across 1 sets
Printings

This is the only printing — Arabian Nights #18.

Card details
Artist
Susan Van Camp
Frame
1993
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Creature — Djinn

You may choose not to untap this creature during your untap step.

{T}: Gain control of target creature with power less than or equal to this creature's power for as long as this creature remains tapped and that creature's power remains less than or equal to this creature's power.

P/T2/3
Abilities
StaticYou may choose not to untap this creature during your untap step.
Activated{T}: Gain control of target creature with power less than or equal to this creature's power for as long as this creature remains tapped and that creature's power remains less than or equal to this creature's power.
Plays as
Theft
Flavor & art
Illustrated by
Susan Van Camp
Rulings
  • WotCOct 1, 2009

    If Old Man of the Sea stops being tapped before its ability resolves — even if it becomes tapped again right away — you won’t gain control of the targeted creature at all. The same is true if the targeted creature’s power becomes greater than Old Man of the Sea’s power before the ability resolves.

  • WotCOct 1, 2009

    Once the ability resolves, it doesn’t care whether the targeted permanent remains a legal target for the ability, only that it’s on the battlefield and its power remains small enough. The effect will continue to apply to it even if it gains shroud, stops being a creature, or would no longer be a legal target for any other reason. If it stops being a creature, its power is considered to be 0.

  • WotCOct 1, 2009

    The ability doesn’t care whether Old Man of the Sea remains under your control, only that Old Man of the Sea remains tapped and its power remains large enough. If an opponent gains control of Old Man of the Sea, you’ll keep control of the affected creature (until Old Man of the Sea stops being tapped or it no longer has enough power).

  • WotCOct 4, 2004

    You lose control of the creature if the Old Man leaves the battlefield. This is because it is no longer tapped.