Shahrazad
Sorcery
ARNArabian Nights#10rare
Reserved List
Banned in CommanderBanned in LegacyBanned in VintageBanned in Duel CommanderBanned in 3 more
- Finishes
- Nonfoil
- Border
- black
- Frame
- 1993
- Pull rate
- ~1 in 30
- Illustrator
- Kaja Foglio
- Found in
- Arabian Nights Booster Pack
CommanderBannedModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyBanned
VintageBanned
PauperNot legal
Commander
CommanderBanned
Pauper CommanderNot legal
Duel CommanderBanned
PreDHBanned
OathbreakerBanned
Tiny LeadersBanned
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolLegal
Penny DreadfulNot legal
Future StandardNot legal
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$456.74
0.0%
Since Feb 2024:H $573.99L $367.64$469.99
$275.00
$194.99+41% · normal spread
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Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$456.74· across 1 printing· you're viewing it
Rulings
4 · latest Jul 15, 2007
- WotCJul 15, 2007
At the end of a subgame, each player puts all cards they own that are in the subgame into their library in the main game, then shuffles them. This includes cards in the subgame’s Exile zone.
- WotCOct 4, 2004
At the start of the sub-game both players draw their initial hand (usually 7 cards). If one player has fewer cards than required, that player loses. If both have fewer than required, both players lose.
- WotCOct 4, 2004
Events in a Shahrazad sub-game do not normally trigger abilities in the main game. And continuous effects in the main game do not carry over into the sub-game.
- WotCOct 4, 2004
You randomly chose which player chooses to go first or draw first.