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Shahrazad

Reserved List

Arabian Nights (ARN)

{W}{W}

Sorcery

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyBanned
VintageBanned
PauperNot legal

Commander

CommanderBanned
Pauper CommanderNot legal
Duel CommanderBanned
PreDHBanned
OathbreakerBanned
Tiny LeadersBanned

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolLegal
Penny DreadfulNot legal
Future StandardNot legal

Used in 1 known combo

Versions

1 printing · from $456.74

Arabian Nights
1993#10CheapestIn products

Rulings

4 · latest Jul 15, 2007
  • WotCJul 15, 2007

    At the end of a subgame, each player puts all cards they own that are in the subgame into their library in the main game, then shuffles them. This includes cards in the subgame’s Exile zone.

  • WotCOct 4, 2004

    At the start of the sub-game both players draw their initial hand (usually 7 cards). If one player has fewer cards than required, that player loses. If both have fewer than required, both players lose.

  • WotCOct 4, 2004

    Events in a Shahrazad sub-game do not normally trigger abilities in the main game. And continuous effects in the main game do not carry over into the sub-game.

  • WotCOct 4, 2004

    You randomly chose which player chooses to go first or draw first.