Shahrazad
Reserved ListArabian Nights (ARN)
Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyBanned
VintageBanned
PauperNot legal
Commander
CommanderBanned
Pauper CommanderNot legal
Duel CommanderBanned
PreDHBanned
OathbreakerBanned
Tiny LeadersBanned
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolLegal
Penny DreadfulNot legal
Future StandardNot legal
Used in 1 known combo
Versions
1 printing · from $456.74
Rulings
4 · latest Jul 15, 2007
- WotCJul 15, 2007
At the end of a subgame, each player puts all cards they own that are in the subgame into their library in the main game, then shuffles them. This includes cards in the subgame’s Exile zone.
- WotCOct 4, 2004
At the start of the sub-game both players draw their initial hand (usually 7 cards). If one player has fewer cards than required, that player loses. If both have fewer than required, both players lose.
- WotCOct 4, 2004
Events in a Shahrazad sub-game do not normally trigger abilities in the main game. And continuous effects in the main game do not carry over into the sub-game.
- WotCOct 4, 2004
You randomly chose which player chooses to go first or draw first.
