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Armadillo Cloak

{1}{G}{W}

Enchantment — Aura

ARCArchenemy#78common
Finishes
Nonfoil
Border
black
Frame
2003
Illustrator
Paolo Parente
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
Plays as:
Is AuraKeyword Granter
Market · per finishtrend updated 17h ago · prices as of Oct 15, 2026
$1.13 low-$0.37 gap
Cheapest playable copy$0.98· across 6 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$2.67+17.6%30D
30D range$2.27to$2.67Since Feb 2024:H $2.67L $0.62

Other printings

6 totalCompare all printings
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Found in

1 productRounded odds
  • Archenemy Theme Deck Trample Civilization Underfoot

    Deck · $124.50

    Nonfoil Included

Rulings

2 · latest Jun 8, 2016
  • WotCJun 8, 2016

    If Armadillo Cloak enchants a creature you don’t control, you’ll gain life when it deals damage, as long as that damage hasn’t already caused you to lose the game.

  • WotCJun 8, 2016

    While Armadillo Cloak’s last ability is similar to lifelink, it isn’t lifelink—it’s a normal triggered ability. If a creature you control with lifelink wears an Armadillo Cloak and deals damage, first you’ll gain that much life for lifelink, and then Armadillo Cloak’s triggered ability is put onto the stack. This also means that multiple instances of Armadillo Cloak’s triggered ability do trigger separately.