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Sigil Captain

{1}{G}{W}{W}

Creature — Rhino Soldier

ARBAlara Reborn#77uncommon
Foil

"One sigil awarded for valor, the other awarded for surviving Hellkite's Pass."

Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 711
Illustrator
Howard Lyon
Found in
Alara Reborn MTGO Redemption Foil · Alara Reborn MTGO Redemption · 3 more
Printings2CombosIn 16
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
3/3

Plays as: Token Payoff

Market · per finishspark updated 11h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.21
$0.13 low$0.12 gap
Foil+0.0%
$0.86
$0.53 low$0.37 gap
Cheapest playable copy$0.21· across 2 printings

Rulings

4 · latest May 1, 2009 · one tap opens all
  • WotCMay 1, 2009

    For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.

  • WotCMay 1, 2009

    If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.

  • WotCMay 1, 2009

    Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.

  • WotCMay 1, 2009

    Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.