Nature's Wrath
Enchantment
ALLAlliances#98rare
Reserved List
- Border
- black
- Frame
- 1993
- Pull rate
- ~1 in 55
- Illustrator
- Liz Danforth
- Found in
- Alliances Booster Pack
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernLegal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
Plays as: Sacrifice Removal
Market · per finishspark updated 6h ago · prices as of 2026-07-12
Nonfoil-7.1%
$2.36
$0.68 low-$0.57 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$2.36as of 2026-07-12
-7.1%
H $3.75L $1.18since Feb 2024$0.68
$1.25
-$0.57-84% · buylist > ask
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$2.36· across 2 printings
Rulings
2 · latest Oct 1, 2008 · one tap opens all
- WotCOct 1, 2008
Nature's Wrath cares about who puts the permanent onto the battlefield, not under whose control the permanent enters.
- WotCOct 4, 2004
A single permanent may cause both the second and third abilities to trigger. For example, Underground Sea is both an Island and a Swamp, and Skeleton Ship is both blue and black.