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Wandering Mage

{W}{U}{B}

Creature — Human Cleric Wizard

ALLAlliances#111rare
Reserved List
Border
black
Frame
1993
Pull rate
~1 in 55
Illustrator
Pete Venters
Found in
Alliances Booster Pack
Printings2CombosIn 4
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernLegal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
0/3

Plays as: Life Outlet

Market · per finishspark updated 5h ago · prices as of 2026-07-12
Nonfoil-2.9%
$2.68
$0.40 low$0.15 gap
Cheapest playable copy$2.68· across 2 printings

Rulings

2 · latest Oct 1, 2009 · one tap opens all
  • WotCOct 1, 2009

    If you activate Wandering Mage’s third ability, you put the -1/-1 counter on a creature you control as a cost. That means it happens when you activate the ability, not when it resolves. If paying the cost causes the only creature you control to have 0 toughness, it’s put into the graveyard before you can pay the cost again.

  • WotCOct 1, 2009

    The second ability checks that the targeted creature is a Cleric or Wizard only at the time the ability is activated and at the time it resolves. It doesn’t check at the time the damage is actually prevented.