Sunseed Nurturer
Creature — Human Druid Wizard
Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.
- Finishes
- Nonfoil · Foil
- Border
- black
- Frame
- 2003
- Illustrator
- Steve Argyle
Constructed
Commander
Arena
Other
Price history
last 30 days · set by the window above · each finish on its own scaleFound in
6 productsRounded oddsShards of Alara MTGO Redemption
Box Set · —
—Nonfoil 1+ copiesFoil —Alara Reborn Intro Pack Eternal Siege
Deck · —
—Nonfoil IncludedFoil —Shards of Alara MTGO Redemption Foil
Box Set · —
—Nonfoil —Foil 1+ copiesShards of Alara Tournament Pack
Limited Aid Tool · $61.74
$61.74Nonfoil under 25%Foil under 1%Shards of Alara Booster Pack
Booster Pack · $23.36
$23.36Nonfoil under 10%Foil under 1%Shards of Alara Premium Foil Booster Pack
Booster Pack · $60.25
$60.25Nonfoil —Foil under 10%
Rulings
1 · latest Oct 1, 2008
- WotCOct 1, 2008
The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.