Skip to content
Back to Shards of Alara

Sunseed Nurturer

{2}{W}

Creature — Human Druid Wizard

ALAShards of Alara#29uncommon

Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.

Finishes
Nonfoil · Foil
Border
black
Frame
2003
Illustrator
Steve Argyle
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}.
1/1
Plays as:
Lifegain Source
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.05 low$0.04 gap
$0.15 low$0.07 gap
Cheapest playable copy$0.17· across 1 printing· you're viewing it

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.17+6.3%30D
30D range$0.16to$0.17Since Feb 2024:H $0.34L $0.11
Foil$0.190.0%30D1.12× nonfoil
30D flat at$0.19Since Feb 2024:H $0.57L $0.19

Other printings

1 totalCompare all printings

Found in

6 productsRounded odds
  • Shards of Alara MTGO Redemption

    Box Set · —

    Nonfoil 1+ copiesFoil —
  • Alara Reborn Intro Pack Eternal Siege

    Deck · —

    Nonfoil IncludedFoil —
  • Shards of Alara MTGO Redemption Foil

    Box Set · —

    Nonfoil —Foil 1+ copies
  • Shards of Alara Tournament Pack

    Limited Aid Tool · $61.74

    Nonfoil under 25%Foil under 1%
  • Shards of Alara Booster Pack

    Booster Pack · $23.36

    Nonfoil under 10%Foil under 1%
  • Shards of Alara Premium Foil Booster Pack

    Booster Pack · $60.25

    Nonfoil —Foil under 10%

Rulings

1 · latest Oct 1, 2008
  • WotCOct 1, 2008

    The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.