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Sunseed Nurturer

alaShards of Alara#29uncommon
{2}{W}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.16
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Foil$0.19
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All Printings

1 printings across 1 sets
Printings

This is the only printing — Shards of Alara #29.

Card details
Artist
Steve Argyle
Frame
2003
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Creature — Human Druid Wizard

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

{T}: Add {C}.

P/T1/1
Abilities
TriggeredAt the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
Activated{T}: Add {C}.
Plays as
Lifegain Source
Flavor & art
Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.
Illustrated by
Steve Argyle
Rulings
  • WotCOct 1, 2008

    The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.