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Drumhunter

{3}{G}

Creature — Human Druid Warrior

ALAShards of Alara#129uncommon
Foil

"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."

Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1067
Illustrator
Jim Murray
Found in
Shards of Alara MTGO Redemption · Alara Reborn Intro Pack Eternal Siege · 4 more
Printings4
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}.
2/2

Plays as: Card Draw

Market · per finishspark updated 7h ago · prices as of 2026-07-12
Nonfoil+4.7%
$0.45
$0.10 low$0.06 gap
Foil+0.0%
$1.32
$0.50 low-$0.10 gap
Cheapest playable copy$0.17· across 4 printings

Rulings

1 · latest Oct 1, 2008 · one tap opens all
  • WotCOct 1, 2008

    The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.